The year is 2121, the enormous technology rush has had a major impact on the world and the robots are taking over. The inevitable war between man and machine is occupying the city and you have to choose sides. Welcome to NanoClash, our newest location based virtual reality entertainment game.
A new virtual experience
In NanoClash, you play with or against your friends to fight it out in an epic shootout. The game supports up to 16 players and is one of the first LBE games that uses two different playing fields that overlap in the virtual world creating a new kind of experience. By overlapping 2 fields we managed to create a “shared” zone with a planted bomb. The Rebels have to defend the bomb while the Robots’ aim is to disarm it.
NanoClash was launched on the 28th of June at The Park Playground in Antwerp and is currently available in their arcades in Ghent, Antwerp and Hasselt.
Check out NanoClash in our portfolio
Facebook’s yearly F8 conference is behind us once again and we’re excited for the future. Being developers for the Oculus rift since Devkit 1, our lead designer Jeroen Dessaux was invited to San Jose to attend the conference. Facebook not only opened the preorders for the Oculus Rift S. They did the same for the Oculus Quest, which we’re particularly excited about. Almost simultaneously, Valve announced the Index, a new virtual reality headset using the greatly anticipated Valve Knuckles. These are interesting times for virtual reality to say the least.
The Oculus Quest
The Oculus Quest offers an out of the box VR experience that we’ve never seen before. The ability to eliminate the need for any external devices creates endless opportunities. As Oculus themselves state: No PC, No wires, No limits. We strongly believe that the Oculus Quest has the possibility to be the device to bring virtual reality to everyone’s home.
The Oculus Quest is classed as a mobile device. However, using a Qualcomm Snapdragon 835, OLED display with a resolution of 1440×1600 for each eye and 4 cameras for 6 degrees of freedom inside-out tracking, it is an impressive piece of technology. The included controllers are similar to the highly rated touch controllers for the Oculus Rift. Only a slight change was made to the design to work with the inside-out tracking. The Quest comes in at a price of 399$ (€449 in Europe). If virtual reality is ever going to hit the mainstream, this device has a big chance of making this happen. Here at Triangle Factory we’re already very excited to work with this revolutionary hardware and we strongly believe that this is a big milestone for consumer VR.
A short introduction video about the Oculus Quest:
The Valve Index
With our growing virtual reality portfolio we love to see virtual reality make advancements. So we are very excited to see Valve announcing the Valve Index, a new standard for high-end VR.
The Valve Index offers a resolution of 1440×1600 and a refresh rate of 120Hz including an experimental mode with a whopping 144Hz. If that isn’t enough, they provide a FOV that is 20% bigger than the one found with the HTC Vive. More specs can be found here. Of course, this amount of greatness in VR comes with a price. The Valve Index will be sold with controllers and two base stations for around 1000$ (dependent on where you’re based). Also expect to pair this with a decent computer if you want to get the most out of it. But for the more demanding VR experiences this headset is sometime to look forward to.
On 15th of February 2019 the annual Belgian Game Awards were hosted at 1 Up conference in Kortrijk. We were happy to attend these awards with a nomination for Trivia Switch in 2 categories: Best business and best Mobile/Handheld Game. We went on to win best Mobile/Handheld game of 2019.
Since the release of Switch in 2017, we are very proud with what we’ve accomplished. Adding this award to the 800.000+ downloads we achieved in Belgium, we’re excited for the future of the game. Moving forward into different regions, Triangle Factory has now just released the UK version of Trivia Switch.
For UK players:
For Belgian players:
With the launch of iOS 11 on September 19, 2017, Apple made some huge waves in the augmented reality space by launching ARKit into the market. ARKit allows developers to build unparalleled augmented reality experiences for hundreds of million devices running iOS 11.
Of course we were very excited to hear this news when the new platform was announced and immediately started building early prototypes using the beta version of the ARKit platform. This gave birth to our first ARKit game, AR Sports Basketball, which was launched together with the launch of iOS 11 and was features by Apple as one of their “Amazing AR games”.
We were very curious to see Google’s next steps in the VR market after the initial release of Google Cardboard in 2014. With more than 10 million Cardboards shipped, it was an interesting concept towards mobile VR and provided the first VR experience for many of us. Aside from that, it also left most people a bit disappointed (and motion sick) as it obviously is not able to provide the quality VR experience that leaves people coming back for more.
Daydream is the next iteration in Google’s VR roadmap to tackle the biggest shortcomings of Cardboard. It is built into Android 7.0 Nougat and provides a platform with software and hardware specifications for manufacturers to create Daydream-ready phones. These phones can then be used together with the Daydream viewer and controller to provide a more practical and immersive VR experience.
With built-in Daydream support in both Unity and Unreal, some ready made assets and an eager developer hungry for new tech, we were able to build a proof-of-concept in one day. The result is an architectural demo made in Unity that let’s you navigate through the environment and personalize your flooring using a Daydream controller.
Currently our first impressions are very positive. In our opinion the controller is the greatest addition to the Daydream platform. Standard specifications, improved sensors, better and bigger screens are great, but if you don’t have an interesting and intuitive way to interact with the virtual world, VR gets boring pretty fast. It was something that we always found lacking on other mobile VR headsets like Gear VR or Cardboard. The Daydream 3-axis controller is definitely a good step in the right direction and we are curious to see how mobile VR will evolve in the future. Samsung just announced a controller of their own, so it seems that things are still moving fast in the VR market.
We are very proud to announce the launch of our new and improved website!
With over 6+ years of experience building games and interactive 3D applications our website was in need of a big update. We have added a lot of new projects, so be sure to visit our portfolio to get an overview of our recent work.
Furthermore, at Triangle Factory we strongly believe in the potential of upcoming virtual / augmented reality platforms and are currently investing heavily into research and development for these new platforms. To learn more about this new technology, be sure to visit our VR page.
HLN wrote an article about our idea to innovate real-estate visualizations using the Oculus rift. We are getting a lot of positive feedback about our idea and are currently working on a tech-demo to show the possibilities of this technology specifically for real-estate. For those interested in trying out our demo, contact us at email@example.com
Click here for the full article:
The Oculus rift is a virtual reality headset which allows us to create very immersive and interactive visualizations. In combination with technology from game engines like Unreal Engine 4 and Unity it allows us to create very realistic visuals with interesting applications towards architecture, real estate, product visualization and interactive simulations.
The video is in Dutch, but you can watch it here: