The year is 2121, the enormous technology rush has had a major impact on the world and the robots are taking over. The inevitable war between man and machine is occupying the city and you have to choose sides. Welcome to NanoClash, our newest location based virtual reality entertainment game.
A new virtual experience
In NanoClash, you play with or against your friends to fight it out in an epic shootout. The game supports up to 16 players and is one of the first LBE games that uses two different playing fields that overlap in the virtual world creating a new kind of experience. By overlapping 2 fields we managed to create a “shared” zone with a planted bomb. The Rebels have to defend the bomb while the Robots’ aim is to disarm it.
NanoClash was launched on the 28th of June at The Park Playground in Antwerp and is currently available in their arcades in Ghent, Antwerp and Hasselt.
Check out NanoClash in our portfolio
Facebook’s yearly F8 conference is behind us once again and we’re excited for the future. Being developers for the Oculus rift since Devkit 1, our lead designer Jeroen Dessaux was invited to San Jose to attend the conference. Facebook not only opened the preorders for the Oculus Rift S. They did the same for the Oculus Quest, which we’re particularly excited about. Almost simultaneously, Valve announced the Index, a new virtual reality headset using the greatly anticipated Valve Knuckles. These are interesting times for virtual reality to say the least.
The Oculus Quest
The Oculus Quest offers an out of the box VR experience that we’ve never seen before. The ability to eliminate the need for any external devices creates endless opportunities. As Oculus themselves state: No PC, No wires, No limits. We strongly believe that the Oculus Quest has the possibility to be the device to bring virtual reality to everyone’s home.
The Oculus Quest is classed as a mobile device. However, using a Qualcomm Snapdragon 835, OLED display with a resolution of 1440×1600 for each eye and 4 cameras for 6 degrees of freedom inside-out tracking, it is an impressive piece of technology. The included controllers are similar to the highly rated touch controllers for the Oculus Rift. Only a slight change was made to the design to work with the inside-out tracking. The Quest comes in at a price of 399$ (€449 in Europe). If virtual reality is ever going to hit the mainstream, this device has a big chance of making this happen. Here at Triangle Factory we’re already very excited to work with this revolutionary hardware and we strongly believe that this is a big milestone for consumer VR.
A short introduction video about the Oculus Quest:
The Valve Index
With our growing virtual reality portfolio we love to see virtual reality make advancements. So we are very excited to see Valve announcing the Valve Index, a new standard for high-end VR.
The Valve Index offers a resolution of 1440×1600 and a refresh rate of 120Hz including an experimental mode with a whopping 144Hz. If that isn’t enough, they provide a FOV that is 20% bigger than the one found with the HTC Vive. More specs can be found here. Of course, this amount of greatness in VR comes with a price. The Valve Index will be sold with controllers and two base stations for around 1000$ (dependent on where you’re based). Also expect to pair this with a decent computer if you want to get the most out of it. But for the more demanding VR experiences this headset is sometime to look forward to.
On 15th of February 2019 the annual Belgian Game Awards were hosted at 1 Up conference in Kortrijk. We were happy to attend these awards with a nomination for Trivia Switch in 2 categories: Best business and best Mobile/Handheld Game. We went on to win best Mobile/Handheld game of 2019.
Since the release of Switch in 2017, we are very proud with what we’ve accomplished. Adding this award to the 800.000+ downloads we achieved in Belgium, we’re excited for the future of the game. Moving forward into different regions, Triangle Factory has now just released the UK version of Trivia Switch.
For UK players:
For Belgian players:
With the launch of iOS 11 on September 19, 2017, Apple made some huge waves in the augmented reality space by launching ARKit into the market. ARKit allows developers to build unparalleled augmented reality experiences for hundreds of million devices running iOS 11.
Of course we were very excited to hear this news when the new platform was announced and immediately started building early prototypes using the beta version of the ARKit platform. This gave birth to our first ARKit game, AR Sports Basketball, which was launched together with the launch of iOS 11 and was features by Apple as one of their “Amazing AR games”.